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Text File  |  1999-03-11  |  2KB  |  44 lines

  1. #    WATTRIB.DAT     - weapon attributes
  2. # starts with number of weapons. '#' can only be at top of file .Leave no blank lines
  3. # weapon         Weapon                 Range                    Burst    Burst    Reload    Aim
  4. # Name             Type                            Floor            Size    Delay    Time    At        Aim        Aim
  5. #                                                        Ceiling            Time            Ground    UnRat    Rat
  6. 21
  7. "mangun"         "Man_bullet"            400        0        200        5        20        4         0        300        400
  8. "blank"          "No_weapon"            1        0        1        1        0        1        0        1        1
  9. "AAM_apa"    "Apache_miss"                700        0        500        1        0        6        0        0        0
  10. "AAM_com"    "Comanche_miss"             900        0        500        2         10        5        0        0        0
  11. "AAM_hav"    "Havoc_miss"                1000    0        500        2        10        5        0        0        0
  12. "AAM_ka50"      "ka50_miss"                1100    0        500        2        10        4        0        0        0
  13. "AAM_moh"    "Mohawk_miss"                1400    0        500        3         10        4        0        0        0
  14. "SAM_m2"    "M2_miss"                    600        0        500        1         0         7         0         0        0
  15. "SAM_Pat"    "Patriot_miss"                700        0        500        1         0         6         0         0        0
  16. "SAM_sa13"      "sa13_miss"                900        0        500        1         0         6         0         0        0
  17. "SAM_sa15"      "sa15_miss"                1000    0        500        1        0        5        0        0        0
  18. "SAM_futr"      "Future_miss"             1400    0        500        1         0         5         0         0        0
  19. "SAM_fort"      "Fort_miss"                1400    0         500     3        10        1        0        0        0
  20. "AAA_m163"      "m163_gun"                600        0        500        8         10        3         0         0        0
  21. "AAA_zsu"    "zsu_gun"                    900        0        500        9         8         3         0         0        0
  22. "AAA_2s6"    "2s6_gun"                    1000    0        500        10        6        2        0        0        0
  23. "AAA_futr"      "Future_gun"                1400    0        500        12        4        2        0        0        0
  24. "TAN_m1"    "M1_Cannon"                 600        0        500        1         0         4         0         0        0
  25. "TAN_t72"    "T72_Cannon"                900        0        500        1         0         4         0         0        0
  26. "TAN_t80"    "T80_Cannon"                1000    0        500        1        0        3        0        0        0
  27. "TAN_m100"      "M100_Cannon"             1400    0        500        1         0         3         0         0        0
  28.  
  29.  
  30.  
  31. EACH WEAPON
  32. char name[39];      //name of weapon type
  33. int type;           //refer to weaponry.dat
  34.  
  35. int range;            // Maximum range in Meters
  36. int floor;            // Minimum height in Meters
  37. int ceiling;        // Maximum height in Meters
  38.  
  39. int burst_size;     // Number of missiles
  40. int burst_delay_time;    //reload time inside a burst IN CENTISECONDS !!!!!
  41. int reload_time;        // Time to reload a burst in Seconds
  42. int aim_at_ground;        //gun will aim at ground height of target
  43. int accuracy[2];        //degree noise to add, unrattled/rattled
  44.